VR-SHIELD PROJECT
Hard and software system that simplifies linking I²C sensors to other systems, currently the Unity game engine, over bluetooth
Developed at Westfälische Hochschule Bocholt
Controller Features:
- standardized system for connecting sensors to microcontroller unit(MCU)
- automatic device recognition and error detection
- Bluetooth or USB connection between Master(connected device capable of bluetooth) and Slave(MCU)
- master can request data values through custom communication protocol
- master can set actuator values and get a confirmation
- master can request a rescan/healthcheck of connected devices
Required hardware:
- ESP32-Wroom32 Dev Board C
- Custom VR-Shield PCB (v03 or up)
- Any of the supported Sensors
- VR-Dapter PCB
List of supported Sensors:
ASSEMBLY
Hardware assembly can be split into 3 distinct steps each further described in the Readme
INSTALLATION(UNITY)
To act as a master for the system an SDK/game object has to be imported into Unity
Marek Wehning
Westfälische Hochschule Standort Bocholt
Münsterstraße 265, 46397 Bocholt
Email: marek.wehning@studmail.w-hs.de